A Classic Clone. Asteroids

In two streams I managed to make a simple clone of Asteroids. As has been my trend lately I used the DirectX wrapper for C# called SharpDX to handle the graphics.

I published the source code on my Github/CrookedFingerGuy with a stand alone .exe file.

One thing I did off stream to help me understand the whole rotating polygons situation was I made a toy program. That program helped me learn to draw functions and rotate vectors using SharpDX. I also related the unit circle and the the sine and cosine functions.

The interesting bit of cod e for this project was as follows:

            //unit vector on unit circle
            solidColorBrush.Color= new RawColor4(0.7529412f, 0.7529412f, 0.7529412f, 1.0f);           
            d2dRenderTarget.DrawLine(new Vector2(tx,ty),new Vector2(direction.X*magnitude+tx,direction.Y*magnitude+ty),solidColorBrush);
            d2dRenderTarget.DrawEllipse(new Ellipse(new RawVector2(tx,ty),magnitude,magnitude), solidColorBrush);

            //sine component of unit vector
            solidColorBrush.Color = new RawColor4(0.5019608f, 0.5019608f, 1f, 1.0f);            
            d2dRenderTarget.DrawLine(new Vector2(tx + direction.X * magnitude, ty),
                                     new Vector2(direction.X * magnitude + tx, direction.Y * magnitude + ty), solidColorBrush);

            //cosine component of unit vector
            solidColorBrush.Color= new RawColor4(0.1960784f, 0.8039216f, 0.2431373f, 1.0f);
            d2dRenderTarget.DrawLine(new Vector2(tx + direction.X * magnitude, ty), new Vector2(tx, ty), solidColorBrush);

            //red dot on unit circle
            solidColorBrush.Color= new RawColor4(1f, 0f, 0f, 1.0f);
            d2dRenderTarget.FillEllipse(new Ellipse(new RawVector2(direction.X * magnitude + tx,
                                         direction.Y * magnitude + ty), 3f, 3f), solidColorBrush);

            //sin graph
            sinXOffset = 50f;
            sinYOffset = 375;
            sinGraphWidth = magnitude*4;
            sinGraphHeight = sinGraphWidth / 2;
            solidColorBrush.Color = new RawColor4(0.7529412f, 0.7529412f, 0.7529412f, 1.0f);
            d2dRenderTarget.DrawLine(new Vector2(sinXOffset, sinYOffset),
                                      new Vector2(sinXOffset + sinGraphWidth, sinYOffset), solidColorBrush);
            d2dRenderTarget.DrawLine(new Vector2(sinXOffset + sinGraphWidth / 2, sinYOffset - sinGraphHeight / 2),
                                        new Vector2(sinXOffset + sinGraphWidth / 2, sinYOffset + sinGraphHeight / 2), solidColorBrush);

            PathGeometry shape = new PathGeometry(d2dFactory);
            GeometrySink sink = shape.Open();
            float y = (float)(sinGraphWidth / 4 * Math.Sin((float)-Math.PI));
            int x = 0;
            Vector2 vect = new Vector2(x + sinXOffset, y + sinYOffset);
            sink.BeginFigure(vect, FigureBegin.Hollow);

            for (x = 0; x < sinGraphWidth; x++)
            {
                vect.X = (float)(x + sinXOffset);
                vect.Y = (float)Math.Sin(Map((float)x, (float)0, (float)sinGraphWidth,
                         (float)-Math.PI, (float)Math.PI)) * sinGraphHeight / 2 + sinYOffset;
                sink.AddLine(vect);
            }
            sink.EndFigure(FigureEnd.Open);
            sink.Close();
            d2dRenderTarget.DrawGeometry(shape, solidColorBrush, 1f);

            //sine component of unit vector
            float sMapX = Map(rotation,-(float)(Math.PI),(float)(Math.PI),0, sinGraphWidth);
            float sMapY=Map(direction.Y,-1,1,-sinGraphHeight / 2, sinGraphHeight / 2);
            solidColorBrush.Color = new RawColor4(0.5019608f, 0.5019608f, 1f, 1.0f);
            d2dRenderTarget.DrawLine(new Vector2(sMapX+ sinXOffset, sinYOffset), 
                                        new Vector2(sMapX+ sinXOffset, sMapY + sinYOffset), solidColorBrush);


            //cosine graph
            cosXOffset = 50f;
            cosYOffset = 600;
            cosGraphWidth = magnitude*4;
            cosGraphHeight = cosGraphWidth/2;
            solidColorBrush.Color = new RawColor4(0.7529412f, 0.7529412f, 0.7529412f, 1.0f);
            d2dRenderTarget.DrawLine(new Vector2(cosXOffset,cosYOffset),
                                     new Vector2(cosXOffset+ cosGraphWidth, cosYOffset), solidColorBrush);
            d2dRenderTarget.DrawLine(new Vector2(cosXOffset+ cosGraphWidth/2, cosYOffset- cosGraphHeight/2), 
                                        new Vector2(cosXOffset + cosGraphWidth/2, cosYOffset+ cosGraphHeight/2), solidColorBrush);
            
            shape = new PathGeometry(d2dFactory);
            sink = shape.Open();
            y = (float)(cosGraphWidth / 4 * Math.Cos((float)-Math.PI));
            x = 0;
            vect = new Vector2(x+cosXOffset,y+cosYOffset);
            sink.BeginFigure(vect, FigureBegin.Hollow);

            for(x=0;x<cosGraphWidth;x++)
            {
                vect.X = (float)(x+cosXOffset);
                vect.Y = (float)Math.Cos(Map((float)x, (float)0, (float)cosGraphWidth, 
                         (float)-Math.PI, (float)Math.PI))*cosGraphHeight/2+cosYOffset;
                sink.AddLine(vect);
            }            
            sink.EndFigure(FigureEnd.Open);
            sink.Close();
            d2dRenderTarget.DrawGeometry(shape, solidColorBrush, 1f);
 
            //cosine component of unit vector
            float cMapX = Map(rotation, -(float)(Math.PI), (float)(Math.PI), 0, sinGraphWidth);
            float cMapY = Map(direction.X, -1, 1, -sinGraphHeight / 2, sinGraphHeight / 2);
            solidColorBrush.Color = new RawColor4(0.1960784f, 0.8039216f, 0.2431373f, 1.0f);
            d2dRenderTarget.DrawLine(new Vector2(cMapX + cosXOffset, cosYOffset),
                                        new Vector2(cMapX + cosXOffset, cMapY + cosYOffset), solidColorBrush);


            solidColorBrush.Color = Color.White;
            d2dRenderTarget.DrawText("Radians: "+rotation.ToString("0.00")+" Degrees: "+(rotation*180/Math.PI).ToString("0."),
                                TestTextFormat, TestTextArea, solidColorBrush);

            solidColorBrush.Color = new RawColor4(0.7529412f, 0.7529412f, 0.7529412f, 1.0f);
            asteroid.DrawAsteroid(d2dRenderTarget, d2dFactory, solidColorBrush);